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47 pages 1 hour read

Monica Hughes

Invitation To The Game

Monica HughesFiction | Novel | YA | Published in 1991

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Themes

The Role of Technology in Shaping Humans’ Lives

The novel illustrates the power of technology to shape people’s lives for better or for worse. In the future portrayed in the novel, technology, specifically automation, has rendered most human labor unnecessary. The Government is the only entity with power to control the robots so it can decide which people will have a job and which people will be unemployed. It explicitly forbids the unemployed from using technology to keep them under its control. According to Lisse, the prohibition of technology is one of the worst parts of being unemployed: “We were even becoming inured to being prisoners, for the rest of our lives, without our designated area. But the worst was the loss of computer access […].” (25-26). Not being able to learn about current events or communicate with others via computers prevents the unemployed from forming a resistance. Meanwhile, The Government uses technology to surveil the people and enforces the law with the Thought Police.

Furthermore, The Government allows students to access the technology of The Game, but it never explains to them the purpose of the simulation. The teens speculate that The Game is designed to give the unemployed an escape from the dreariness of their everyday lives and to keep them submissive. In The Game, they explore a mysterious landscape, but they have no power to set the terms of The Game; they cannot bring in outside objects, like food or water. In fact, by participating in The Game, they are the unwitting subjects of The Government’s experiment to select who will populate a new planet. The Government’s solution to automation and the high unemployment is to colonize other planets. Once it drops off young people on another planet, it does not give them any tools to aid them in their survival. Instead, the colonists must develop all their technology from scratch.

By creating their own technology, the teens finally have agency to determine their own future since they are no longer manipulated by The Government. Using their expertise, they replicate the stages of human technological development. Lisse reflects on this process: “I wonder how far we will go. Iron Age. And what then?” (171). The teens’ hope is that they will be able to use the wisdom of humanity’s experience to not repeat the same mistakes of allowing technology to be controlled by a minority in power. Instead, they hope to use technology to build a more cooperative, egalitarian world.

Finding Virtue in Work and Purpose in Leisure

The novel suggests that people need work for a larger purpose to orient their lives. Without purpose, people turn to violence, crime, and drugs. When Lisse first arrives in the city, she theorizes that the high rates of crime stem from people’s lack of meaning in their lives: “Was that why those kids painted their faces and rampaged through the city, breaking windows and carrying off women? Because violence was better than forty years of nothing?” (13). The unemployed have their basic needs provided, but they still turn to criminal activity out of boredom and meaninglessness. Lisse and the others grow bored with living in the city, so they try out the nightlife, but they are repelled by the vices they see there. When they are in a café that serves hallucinogenic drugs, Lisse observes the customers who are high: “In the shadows of the other booths pale faces gleamed. They weren’t talking together, not even looking around, just staring into space with vacant smiles. It gave me shivers” (34) Lisse perceives the use of illegal substances as a sinister, empty temptation. She and her friends view work as a virtue and idleness as a sin, echoing the Protestant work ethic.

Once the teens join The Game and become invested in it, it replaces work or school as the main purpose in their lives. It resembles a religion because they associate it with certain rituals, such as their physical training. When Rich points out the likelihood that the Game is a simulation, Lisse protests this idea by stating, “If it isn’t real, what have we got?” (93). She recognizes that they are making a conscious choice to believe The Game is real and that it is meaningful to their lives. Hughes shows the teens following the philosophy of existentialism, which asserts that humans must create their own meaning in life.

Once the teens arrive on the new planet, they find purpose in the labor of building a new society. Hughes compares Prize to the Christian idea of Paradise, implying that each of the teens had to prove they were worthy to be part of this new society through their knowledge and hard work. By depriving the teens of jobs, The Government also deprives them of them of having a purpose in life. However, on the new planet the teens reclaim their agency by finding meaning in their tasks: “We have discovered something wonderful on Prize: that there need be no separation between what used to be called ‘work’ and ‘play.’ We do everything as well and as joyfully as we can and it turns out to be beautiful” (179). Thus, Hughes suggests that the teens have reached a state of self-actualization where the lines between work and leisure are blurred.

The Psychological Effects of Authoritarianism

The novel portrays the harmful psychological effects of living under an authoritarian regime. The Government’s constant surveillance causes the teens to self-censor whenever they are tempted to critique The Government and keeps them compliant because they are afraid of being rounded up by the Thought Police. However, the knowledge that they are being surveilled and controlled also makes them feel anxious and powerless. Hughes establishes a foreboding mood from the very start of the novel when Lisse states, “It was the last day of school and the terror of the previous weeks had crept up on me again” (3). Lisse’s anxiety stems from her lack of control over her own future. Since she cannot decide her own future, she must rely on The Government, which she does not trust, to decide her fate.

Because The Government fosters feelings of difference between the employed and the unemployed, it effectively quashes any collaborative resistance. The side effect is animosity on both sides of humanity, breeding hate that Hughes compares to the genocide of Nazi Germany. She suggests, too, that the employed are considering a eugenics approach, as Lisse sees a newspaper article to that effect. We can assume that The Government is instigating these ideas, since it seems to have absolute control over all of its citizens.

When she is in the city, Lisse constantly feels like she is under a microscope, being observed by the Thought Police. She and the others don’t even consider rebellion because they are so afraid of The Government’s power. Even The Game, which Lisse views as an escape from life in the city, becomes a source of anxiety for Lisse when she realizes that The Government is spying on them during their sessions, listening to their conversations, and reacting to them. She pictures The Government as “a great eye watching us from above” (113) and “a huge human face” (163). By personifying The Government as a person watching from above, she implies that The Government is as powerful as a deity. This metaphor reinforces Lisse’s perception that she has no free will as long as she is living under The Government’s rule. This image also recalls Lisse’s feeling that she is a rat in a maze and The Government is the scientist peering down at her progress.

Only on the new planet away from the totalitarian regime does Lisse find some psychological relief. On Prize, she is free from both The Government’s monitoring and its meddling, so she is finally able to live her life without fear. When she realizes that she no longer needs to worry about The Government, she is able to let go of negative emotions: “I could feel myself get angry and I told myself firmly: They’re not watching. Not anymore.” (163). She describes the happiness she finds on Prize: “Each day we move a little forward. Each day is even more worth living” (170). The mood in the final chapter is hopeful and optimistic. The absence of The Government on Prize contributes to Lisse’s joyful outlook.

Colonization as a Solution to Humanity’s Ills

The novel suggests that the solution to the economic and social ills plaguing humanity is to unite people around a common goal, specifically colonizing a new planet. When the teens first consider the gloomy future they face as unemployed people, the political scientist in their group, Trent, states that “We should scrap [society] and start over” (14). This statement foreshadows the teens’ transplantation to a new planet where they are given the exact chance to recreate society.

While The Government never asks for consent from the people it sends to colonize new worlds, it nevertheless prepares them for the challenges of colonization with the simulation in The Game. The Game Manager hints at the true purpose of the Game: “Perhaps in working together cooperatively during your searches you will discover what it is you really need and desire” (63). His words suggest that The Game is an allegory for finding self-actualization. However, since the true goal of The Game is to send the teens to another planet, his comment reveals The Government thinks it knows what the teens desire better than they do themselves. The Government is confident that sending them to a new planet to develop their own society is in the teens’ best interests, and nothing in the outcome of the novel contradicts this theory. The teens are happier and more satisfied with their lives after they start a colony on a new planet, as they find meaning in the community they create. Additionally, the references to eugenics and Nazi Germany suggest that the unemployed people left behind on Earth may be facing genocide.

Thus, the novel portrays colonization as positive, since the unspoiled planet the teens take over is ripe for the picking. There are no sentient beings on the planet to object to the humans’ arrival. While the new planet is uninhabited, Lisse and the other teens compare the landscape to real places colonized by Europeans, including Africa and South America. These references suggest that colonizing a new planet is a natural extension of Western expansionism. It also serves a utilitarian purpose for The Government by giving The Government a release valve for its excess population. Just as European countries sent undesirable people such as criminals and poor people to the Americas, The Government uses its colonies to exile its unemployed population while also giving those people a chance to have a better life than the one they left. Lisse describes the dilemma The Government faced that led it to start the colonies: “The Government was faced with a choice: get rid of the robots or get rid of the young people. It’s ironic that it was easier to get rid of the young people. It all has to do with the use of power” (172). Lisse recognizes that The Government’s “use of power” prioritizes the continuity of the status quo on Earth. The only way for The Government to maintain its grasp over people on Earth is to send some of its population away. The novel portrays space colonization as a way of solving the issue of the Earth’s limited resources, environmental as well as economic. 

Environmental Degradation as the Original Sin

The novel critiques the negative impact humans have on the environment by depicting the dystopian elements of Lisse’s world as stemming directly from humans’ treatment of the environment. Lisse explains that pollution caused the chain of events leading to mass unemployment: “When pollution had almost destroyed the human race over a hundred and fifty years ago, [robots] had taken over the task of keeping the industrial world running” (6). Hughes wrote Invitation to the Game in the early 1990s, decades after the advent of the environmental movement and around the time global warming was first identified as a threat to humanity. By connecting this dystopian future to the real threat of pollution in her own era, Hughes warns the readers of the unintended consequences of polluting the environment.

Hughes employs allusions to the Garden of Eden to portray environmental degradation as the original sin that leads humans astray. By comparing The Game’s simulation of Prize to “Paradise” (106) and depicting it as uninhabited by humans and filled with natural abundance, Hughes suggests that the new planet is like the Garden of Eden, not yet spoiled by humanity. Lisse remarks on the lack of pollution on Prize: “What a dazzling blue! Here on Prize the only pollution to be seen is the single thread of smoke rising unwavering from the kitchen fire” (172). Lisse and her companions relish Prize’s unblemished beauty, and they also view the planet as a blank slate where they can rewrite human history. When considering how to build a new civilization on Prize, Lisse remarks, “We hope we won’t make the same mistakes. We are careful and we talk a lot about what went wrong on Earth” (172).

Interestingly, Hughes does not show environmental catastrophe as a threat in the present day of the novel. The environment on Earth in the novel is stable. Instead, Hughes focuses on the socioeconomic ramifications of The Government’s response to the pollution. Lisse explains,

Pollution caused the sudden drop in in fertility that nearly destroyed life on Earth. It was only the robots that saved us, becoming our hands and feet and brains when there weren’t enough humans left. Then we recovered and couldn’t get rid of them (172).

The main issue created by pollution is infertility, and ironically, the solution to this issue, robot, leads to the opposite problem: overpopulation. The overarching dilemma The Government faces is how to allocate limited resources on Earth to an ever-growing human population. It ultimately solves this problem by sending people off the planet so they can take advantage of the infinite resources of the universe. Nevertheless, this quest would be pointless if humans then were to simply destroy the environment of their next planet. Thus, the novel suggests that the colonists on the new planet can avoid such a vicious cycle by preventing pollution and environmental degradation from occurring in the first place.

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