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Superpowers symbolize identity, individuality, and teamwork. Each kid in the supers group has a different ability that corresponds to their personality and helps them grow, both as a hero and as a person. Eric’s abilities are the strongest, which makes him the leader and protector of the group. The others look up to him because he’s proven himself as a trustworthy person who’s willing to do whatever it takes to help someone in need. They also fear what will happen to Noble’s Green and their group when Eric turns 13. Both Eric and Clay have super-strength, and the many clashes between the two boys represent how the powers create rivalries. Under most circumstances, the kids use their superpowers for good, but when faced with someone who abuses their power, the abilities become a defense mechanism or, in Eric’s case, an offensive strike. Rohan, Louisa, and the other kids, excluding Mollie, have support powers—abilities that let them help the stronger kids but that are not flashy on their own. Together, the range of powers represents the importance of teamwork.
While the loss of powers at age 13 turns out to be a falsehood perpetrated by Plunkett, the timing speaks to the transition between childhood and adulthood, with the loss of powers serving as a symbol of change. Often, an invisible line is drawn between ages 12 and 13. Twelve is the last year before the teen years—the time when kids are expected to do the most growing up. Thus, Plunkett’s choice to steal powers on the kids’ 13th birthdays represents leaving childhood behind as children transition into becoming adults. However, since the powers are being forcibly taken away when the kids turn 13, the loss also represents how there is no requirement to lose the wonder of childhood. The line between ages 12 and 13 is an arbitrary one. Just as the supers are finally able to hold onto their powers, children can bring the joy and values of their younger years into adulthood. At the end of the book, Eric is the first super since Johnny Noble to keep his powers past age 12, which represents a new era for the kids and the unique challenges they will face as adults with extraordinary abilities.
Noble’s Green serves as both the physical setting and a symbolic cornerstone in the narrative, reflecting broader themes of acceptance, resistance, and the cyclical nature of history. The name “Noble’s Green” encompasses the town itself, the mountain, and the quarry where Plunkett makes his appearance as the Shroud. The town is an “any-town,” meaning it could be any small town in America. As such, it is ironic that it’s the home of superpowered kids, as there are few threats for the kids to protect the town against. The town is named after Johnny Noble, the town’s original superhero, which becomes a plot point during Plunkett’s villain monologue. Among other things, Plunkett is angry that Noble has persisted as a public figure despite abandoning the town years ago, if he’s even still alive. The town’s name also foreshadows Johnny Noble’s eventual return at the end of the book. The town’s history also plays an important role in the events of the novel, particularly the orphanage fire and meteor crash, showing how the past informs the present. Without the events of 70 years ago, the supers would not exist, and Plunkett would not be a villain. Altogether, the town’s history reflects the theme of Acceptance Versus Resistance. Past events have shaped the town’s present, but since they cannot be undone, there is nothing to do but move forward.
The mountain and quarry are important locations in the story. The mountain forms a barrier between the town and the quarry, and one of the supers’ rules is that they are never to cross over the mountain because the quarry offers them nothing but danger. In truth, the mountain and quarry are Plunkett’s lair as the Shroud, and he created the rule to keep the kids from finding him and learning the truth. Thus, the quarry remains a place of mystery until the kids are forced to explore it to find answers. In Chapter 22, Plunkett traps Daniel in his lair in the quarry, where old carvings show how supers have existed throughout history as far back as cave-dwelling civilizations. In this way, the quarry represents how history repeats itself. For reasons not disclosed by the end of the book, Noble’s Green draws special meteors that crash every 70 years or so and give anyone caught in the blast extraordinary powers. Plunkett uses these historical details to firm his resolve to remove powers, citing how dangerous superpowered adults would be because they were dangerous in the past. Plunkett’s conclusions also make the quarry a representation of how things can change and how one group won’t necessarily follow a path just because similar groups did in the past.
The rules symbolize control and defiance, aligning with the theme of Acceptance Versus Resistance and the theme of The Meaning of Heroism. The rules govern the behavior of the supers of Noble’s Green to varying degrees and serve both to offer plot and character tension. As part of his deception, Plunkett developed the four rules to keep the kids in line and hidden. By doing so, he ensured the kids’ powers wouldn’t be discovered, thus allowing him to remove their abilities unnoticed. The first rule is for the kids to help, not hurt, and while Eric’s group follows this, Clay and Bud do not, showing how rules are complied with differently by different people. This combined with the fourth rule—to never reveal their powers—shows the greatest difference between Clay and Eric. Both boys respect keeping their powers a secret because they don’t want the consequences revealing their powers would bring. However, as long as they keep their power hidden, they are otherwise willing to follow the rules how they see fit—meaning Eric helps people and Clay threatens people as much as possible without revealing his true nature.
The other two rules pertain specifically to Plunkett’s deception. Plunkett created the rule for the kids to avoid the quarry so they wouldn’t discover the truth about their powers or his identity as the Shroud. Given Plunkett’s role in stealing powers from past supers, he knows the kids could figure this out with sufficient evidence. By shutting them off from the quarry, he kept generations of kids in the dark. The final rule—losing powers at age 13—links directly to Plunkett’s belief that he is a hero. Plunkett allows kids to keep their powers for a short time because it is enough time for their abilities to get more powerful so he gets a boost by absorbing them. In addition, he believes that age 13 is when adulthood starts to set in, and after this age, the supers could become dangers to themselves and others. Plunkett admits during his villain monologue that the rules were strictly meant to keep the kids in line because kids are raised to follow rules, which highlights the danger of following expectations without thinking. The kids believe in following rules, so they don’t question what will happen to them enough to make a difference. Daniel’s arrival changes this and allows the kids to find the truth behind the rules, showing how outside sources can help approach problems in new ways.
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