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70 pages 2 hours read

Liesl Shurtliff

Rump: The True Story of Rumpelstiltskin

Liesl ShurtliffFiction | Novel | Middle Grade

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Chapters 13-17Chapter Summaries & Analyses

Chapter 13 Summary: “The Witch of the Woods”

Rump sends a message to Red, telling her that he is going to seek the Witch of the Woods and asking her to take care of his livestock if he doesn’t return. He searches in vain for the path that Red took when she led him into the Woods months earlier. Red finds Rump and warns him that the witch is unlikely to help him and that more magic might worsen the problem. When Rump insists that Opal’s predicament is his fault, she guides him into the Woods, and a path appears for her. Red leads the way to a cottage in the forest, and Rump is astounded when he sees that the Witch of the Woods is Red’s grandmother. Apprehensively, he enters the cottage, half expecting the witch to try to eat him.

The witch gives Rump a delicious bowl of stew and tells him about his mother, who was a spinner from a sheep-herding town in the region of Yonder. She explains that his mother was born with the ability to spin straw into gold. Not understanding the cost of her magic, Rump’s mother was already weak from using her power by the time she reached the Village. The witch explains that turning straw into gold is such a powerful transformation that it steals the spinner’s will and control, forcing them to accept any bargain offered to them. Rump’s own experiences with the miller confirm this. The only way to break the curse is to find a stiltskin, an object that can take any form and contains “[p]ure magic, un-meddled-with and more powerful than any enchantment or spell” (88). The witch gives Rump a seed, tells him that “[l]ittle things can grow big” (90), and once again advises him to watch his step.

Chapter 14 Summary: “Rump to the Rescue”

The children return to the Village. The fierce Red is unusually apprehensive, prompting Rump to realize that Red is worried for him and that she is his “one true friend” (92). Looking at the gift from the witch, Rump contemplates how both he and the tiny seed are underdogs who have to try their best anyway. Together, he and Red plant the seed outside his cottage. Rump and his obstinate donkey, Nothing, leave the Village and begin their descent down the Mountain.

Rump’s journey to the King’s City takes much of the night, and his lofty ideas of heroism deflate as he observes the stone wall and the heavily armed soldiers guarding the castle. A cart loaded with straw for Opal rolls up to the castle wall, and Rump hides in the straw. When the cart is unloaded, Rump tumbles to the floor. Thinking that he is a thief, a housekeeper attacks him with a poker. Rump escapes out the window and hides in a thorn bush. Reasoning that Opal would be kept somewhere near an abundance of straw, Rump climbs the tower nearest the stable. His hunch is proven correct when he hears Opal crying inside.

Rump climbs through the window, and the girl mocks her unassuming rescuer before bursting into fresh tears. Her despair turns to hope when Rump shows Opal that he can spin straw into gold. As before, the curse forces him to accept whatever people offer him in exchange, and he’s relieved when Opal offers him her gold necklace. Rump finishes the spinning at sunrise and then hides in the royal stables. Before he drifts off to sleep, Rump promises never to spin straw into gold again.

Chapter 15 Summary: “Straw, Straw, Straw”

Bored and hungry, Rump spends the next day hiding in the stables. He hopes to return home when night falls, but he overhears servants gathering more straw for Opal and realizes that the miller’s daughter is still in danger. When he climbs the tower that night, the pile of straw that awaits him is thrice the size of what he spun the night before. Opal offers him a gift from her late mother, a ring bearing an opal that is “shiny white with swirls of purple and blue” (109). He feels guilty about taking the ring, but the magic requires a bargain.

Rump spins all night and descends from the tower in the morning, starving and sore. A servant spots him on his way back to the stables and forces him to join a line of people carrying cartloads of straw into the castle. He wonders if this is his destiny, “to spin gold at the whims of a greedy king for the rest of [his] life” (111). Exhausted, Rump hides under a pile of straw and falls asleep.

Chapter 16 Summary: “One Bargain Too Many”

Rump emerges from the pile of straw, and Opal berates, mocks, and threatens him as he starts spinning. The king has promised to make her queen if she turns all the straw in the enormous chamber into gold, and she’s already putting on royal airs. Even after hours of work, the remaining straw towers over the boy “like a beast prepared to swallow [him] whole” (115).

When Rump completes the spinning, he realizes that he forgot to make a bargain with Opal. At first, the miller’s daughter refuses to offer him anything, but the magic prevents her from holding the gold until she gives Rump something in exchange. Rump tells her, “You can give me anything, anything you know is yours. I’m not asking for your firstborn child” (117). However, Opal latches onto the idea and hastily promises him her firstborn child. On the one hand, she believes that she might never have children and so never have to keep her promise. On the other, she thinks that she may have so many children that she won’t mind parting with one. Footsteps approach the door, and Opal hurries Rump toward the window. Rump falls from the tower, badly injuring himself.

Chapter 17 Summary: “Martha’s Endless Tales”

Martha, one of the king’s cooks, tends to the injured Rump. When he regains consciousness, he hears Martha and her son, Helmut, discussing the king’s plans to marry Opal the next day. Rump tells Martha that his name is Robert. The woman is as garrulous as she is kind, and she tells Rump that magic only causes problems and that “[g]old won’t feed a kingdom” (124). While King Bartholomew hoards gold, his people suffer from a scarcity of food caused by poor growing conditions and the dwindling supply of gold from the Mountain, which is the kingdom’s most important export. Martha insists on sending a message to Rump’s mother explaining his whereabouts and condition. Instead of explaining that his mother is dead, Rump has the message sent to Red.

Unless Rump can find a stiltskin, the curse will force him to take Opal’s firstborn child—and any others she may offer him. Rump fears that a miserable destiny awaits him and imagines himself “holding a dozen crying babies and trying to spin a mountain of straw into gold while Opal screamed at [him] to hurry up because she’s the queen” (127). Martha urges Rump to eat and rest and then leaves to attend the royal wedding. As Rump prepares for his own departure, he wishes that he could give Martha some gold, but he decides that it’s best for him to put his spinning days behind him forever.

Chapters 13-17 Analysis

Rump’s time at the castle parallels the plot of the fairy tale while breathing new life into the traditional story. As Rump prepares to leave the Village, his time with Red develops the theme of The Value of Friendship. In Chapter 13, Rump trusts her to take care of his animals if he doesn’t come back from the Woods. In return, she shows him great trust by revealing her grandmother’s secret to him despite the Kingdom’s general distrust of magic. In Chapter 14, Rump realizes at last that Red is his friend. This realization is bittersweet because he must leave her and the Village behind almost immediately afterward.

This section also develops the theme of Fighting Fate and gives the hero renewed hope that he can change his destiny. The Witch of the Woods explains how Rump’s fate is similar to his mother’s, and she tells the boy of a way to break the curse. In the author’s reinvention of the fairy tale, stiltskin is transformed from half of a nonsensical name to a powerful magical object. This clarifies what the witch means when she tells Rump, “Find your name, find your destiny” (28). The witch also sheds light on Rump’s inability to negotiate. This foreshadows the bargains Opal offers later. There is also foreshadowing in the witch’s repeated reminders that Rump should watch his step, but the full significance of this is not revealed until the novel’s climax. The witch gives Rump a literal seed and plants a metaphorical seed of hope in his heart when she says, “Little things can grow big” (90).

This much-needed encouragement from the Witch of the Woods helps Rump embark on a heroic quest, which connects to another of the novel’s major themes, The Importance of Courage. The 12-year-old undertakes the journey to the King’s City all by himself at night. The cart full of straw offers a convenient way for him to enter the castle, but the protagonist’s usual rotten luck quickly resumes. From stubborn donkeys to maids armed with pokers to thorn bushes, Rump’s misadventures humorously juxtapose his grand visions of heroism with the reality he faces. For example, his arrival at Opal’s window is hardly a grand entrance: “I pulled myself up, slid over the windowsill, and flopped on the ground like a giant slug” (101). Although her rescuer may not look like much to Opal, Rump’s narration underscores his conviction that he had to be the one to face this ordeal: “If I were a hulking, armor-clad hero, the tower would have crumbled like dry bread” (101). Rump demonstrates admirable bravery by coming to Opal’s aid.

Chapter 15 develops the theme of Fighting Fate and strengthens the association between greed and gold. Rump hopes that his first night of spinning at the castle will slake the king’s avarice, but instead it only intensifies the king’s greed, leading to further demands. Indeed, Martha’s exposition in Chapter 17 reveals that the king’s single-minded obsession with gold is a major factor contributing to the food scarcity plaguing his people. The king’s seemingly endless greed reawakens Rump’s fears that he can’t win the fight against fate. At the end of Chapter 14, he promises himself that he’ll stop spinning straw into gold. In the following chapter, the exhausted boy worries that he’ll spend the rest of his life spinning: “As long as there was straw in The Kingdom, King Barf would want it spun into gold” (112).

Chapter 16 adds a new dilemma to Rump’s already formidable list of problems. As in the fairy tale, Rumpelstiltskin spends three nights at the castle spinning for the miller’s daughter. However, in the traditional story, Rumpelstiltskin wants the queen’s firstborn child. By contrast, Rump inadvertently puts the idea in Opal’s head, and the unimaginative girl agrees in her rush to get him out of the tower. This third bargain is an important parallel to the original fairy tale. In addition, this increases Rump’s motivation to fight against fate. If he loses, the curse will compel him to separate a mother from her child. With the stakes higher than ever, Rump sets out in search of the stiltskin.

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