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49 pages 1 hour read

Max Brallier

The Last Kids on Earth and the Zombie Parade

Max BrallierFiction | Graphic Novel/Book | Middle Grade | Published in 2016

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Symbols & Motifs

Pop Cultural References

The novel is littered with pop cultural references, usually from Jack. He mentions things like Lord of the Rings, Star Wars, Marvel and DC comics, and NIMBUS: Call to Action 14, which is a reference to the real-world video game franchise, Call of Duty. Allusions to pop culture establish how Jack’s perspective on the world is completely shaped by the media he consumes—both for better and worse. Sometimes, media helps him act bravely or instinctively, like when he “[steps] toward the [Wormungulous] like some sort of samurai ninja jedi” to protect his friends (32). However, pop culture can also be a hinderance, especially when reality doesn’t match the expectations that Jack has drawn from the television and movies he watches. This is most evident during the groups’ attempted stakeout. While Jack is initially excited to go on a stakeout, he quickly gets bored when he realizes that it is not an action-packed activity like in the movies and television. Rather, it is full of tedium and waiting around while nothing happens.

Pop cultural references also provide insight into why Jack has trouble allowing his friends agency and constantly feels the need to protect them. Because he sees the world through the prism of action movies and video games, he has been conditioned to see himself as the protagonist. In his mind, he is the hero; the world and story revolve around him and reacts to his actions. At times, it is as if he sees his friends as side characters that exist to serve and complement him, rather than complete individuals with desires, needs, and ideas of their own. However, the novel suggests that Jack’s outlook is key to his survival. His way of viewing the world enables him to maintain his positive outlook despite the dire circumstances of the Monster Apocalypse. By viewing things as an action movie or video game, he turns the apocalypse into something fun and enjoyable, rather than traumatic and terrifying.

The Shopping Mall

The shopping mall became an important symbol in zombie fiction after its appearance in the 1978 film Dawn of the Dead. In that film, it serves as a critique of mindless consumerism, with both zombies and survivors being inexorably drawn toward the mall. The zombies are compelled by some kind of deep-seated instinct that has been preserved from their former lives, while the survivors see an opportunity to acquire much-needed supplies but then cannot resist the pull of suddenly available but completely frivolous material goods. The Last Kids on Earth and the Zombie Parade also features a shopping mall, and the main characters are equally obsessed with the kind of hyper-consumerism that leads to many problems in Dawn of the Dead.

The novel takes a much less critical stance on consumerism, despite pointing out that many of the available goods in the mall are “crud that’s really dumb” (25). It recognizes that consumerism, despite causing some harm, can also play an important role in society. For Jack and his friends, it provides an escape from the bleak, dangerous, and traumatic reality they face on a day-to-day basis. It also provides something for them to connect over—for example, Jack and Quint lament over the fact they will never be able to play the 14th entry in the Call to Action video game series. While ostensibly frivolous, their late-night video game and junk food sessions are essential to their mental well-being and survival. This is underscored when the promotional space marine armor that Jack finds at GameStop saves his life in the battle against Thrull toward the end of the novel.

The Tree House

Because of the Monster Apocalypse, every corner of Wakefield has become a dangerous space, filled with both known and unknown terrors and the constant threat of death. Against this stands Jack’s tricked out tree house—the group’s home and the only safe space in the entire town. The tree house is equipped with outer defenses, a crow’s nest, an armory, and a zip-line that allows Jack and his friends to feel protected from the world outside. It is also the place where they can relax by eating junk food and playing video games. Prior to the Monster Apocalypse, Jack was lonely and longed for these kinds of experiences. The tree house symbolizes family, friends, and a feeling of inclusion and safety.

This tree house’s connection to friendship and safety is underscored at the end of the novel, when the Wormungulous—a terrifying beast turned ally—attaches the tree house to its back. Jack recognizes that the Wormungulous is scared and confused and not actually trying to hurt them. By helping it, Jack turns a threat into a friend, who, it turns out, they wouldn’t have been able to defeat Thrull without.

After the battle, the Wormungulous detaches from the tree house but leaves it right next door to Joe’s Pizza, where Bardle and all the other friendly monsters live. This signifies a unification and broadening of Jack’s friend groups. It also symbolizes Jack’s sense of inclusion. Prior to the apocalypse, Joe’s Pizza was the place where the “cool” kids from his school hung out, and where he was never accepted. Now, he is not only accepted but revered at Joe’s Pizza. He literally lives next door and can spend as much time as he likes there.

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